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Cars 2 trouble game rules
Cars 2 trouble game rules











cars 2 trouble game rules
  1. #Cars 2 trouble game rules full
  2. #Cars 2 trouble game rules simulator

I’m not much of a gear-head these days, so I needed the help to make adjustments. For example, as I work through a new track, I find myself back in the pit working with the race engineer to finesse my car. What really sets Project Cars games apart from the vast majority of racing games that I’ve played is its depth, especially in the simulator’s cars. Project Cars 2 is still, at its core, a Project Cars game. From the limited time that I spent with Project Cars, there’s been some polish on the foundation the game laid, but it isn’t a complete overhaul. The features that made the original Project Cars such an exciting, albeit punishing, experience are still alive in the new game, including parallel careers deep customization scattered throughout career, single player and multiplayer and vicious, tactical gameplay that makes every race a battle to finish, let alone win. It’s easy to get caught up in those lost seconds and the fight to regain some time is rewarded with mistakes that cost yet more time sacrificed.ĭid I mention that Projects Cars 2 is brutally hard? And there’s that dreadful red indicator that your lap time is abysmal, even by your own (likely low) standards.

cars 2 trouble game rules

Your crew chief will gently admonish you if you screw something up, especially if you don’t let your tires warm up before tearing up a cold track. Your manager has a tendency to lose patience with you (via in-game email, of course) if you don’t place well in qualifiers or races. It’s not to say that all feedback will be positive, however. Every single little win is fought for and a win, even a little one, feels incredible. Nailing that tricky chicane in rainy conditions is satisfying in a way that winning a race on its own isn’t. Because as much time as I’ve sunk into this game, I’ve yet to get a first place ranking in a race. Shaving off a second on a lap is as much a victory as finally getting third place in a race. The consistent feedback loop is part of what makes Project Cars 2 enjoyable, despite its infuriating difficulty. Indicators keep the pressure on, demanding perfection-each lap needs to be better than the last… until you’ve spun out and your lap time is erased anyway. There’s constant feedback in the UI, as well. Your crew chief will talk to you throughout qualifying and the race, congratulating you on your best sector (or lap) yet and telling you that it’s a good time to start pushing your lead. As unintuitive as it may seem, finishing the race is a win, even if you didn’t place in the top three. Victory looks a little different in Project Cars 2 than it would in an arcade racer like Need For Speed.

cars 2 trouble game rules

You can turn on a few driving assists, as well as racing lines (which I heartily endorse), but it’s still far from “easy mode.”

#Cars 2 trouble game rules full

There’s no margin for error in Project Cars 2, especially if you’re playing in full racing sim mode.

#Cars 2 trouble game rules simulator

Part of what makes Project Cars 2 such a great racing simulator is in its steep learning curve. But it’s a frustrating kind of terrible that makes you want to improve your meagre skillset. If you’ve never played on a course before, you’ll need time to acclimate to its sectors-the sections of a track-and the timing of the turns.Īt the beginning of the game, regardless of which kind of career you choose first (stock, carts, or Formula One), you’re going to be terrible. It’s difficult to jump in and play Project Cars 2 for a few minutes here and there, even if you’re only interested in a quick single (or multiplayer) race. It doesn’t matter how skilled you are at arcade racers, you’ll need to develop new muscles to succeed with the punishing controls and the astonishingly realistic physics. Project Cars 2 is a demanding experience from top to tail.













Cars 2 trouble game rules